

Georgina Rose Hill
VR Specialist
Types of Projects.
Barry Lewis and I have created a wide variety of games and experience designed for Virtual Reality on PC. These are predominantly aimed at the HTC Vive, but some utilize Oculus Rift and others are cross-platform between VR devices. These projects have all been created to release standards (most of which having been released to-date) and have been publicly exhibited and displayed at various events, exhibitions and workshops by myself and Barry Lewis.


PC Virtual Reality
All applications designed for VR for the PC.
Barry Lewis and I have created many different applications designed for Virtual Reality on mobile. These are predominantly aimed at the Cardboard for mobile VR, but some utilize GearVR as well.
These projects have all been completed to release standards (most of which having been released to-date) and have been publicly exhibited and displayed at various events, workshops and exhibitions by myself and Barry Lewis.
Mobile Virtual Reality
All applications designed for VR for Android Phones.

I have created a few different augmented reality pieces, most in collaboration with Barry Lewis, in order to see how coding for AR may differ from my experience with coding for other application formats. These have been displayed at multiple exhibitions and demonstrations as a way of evidencing our technical capabilities.
Barry Lewis and I have created a wide variety of applications, most of which have been released, or are being released, on Google Play and Steam. These are all projects that are completed to a release standard, but do not use Virtual Reality or Augmented Reality in their features. These have been exhibited and displayed at various events and exhibitions, and some have been used in workshops conducted by myself and Barry Lewis as part of our degree courses.
Augmented Reality (AR)
All applications that utilize Augmented Reality.
Non-VR/AR Projects
All applications that do not fit into the above or below categories.





Experimental Projects
Experiments with new technology or ideas.
Prototypes/Demos
All prototypes and technical demonstrations.
I have personally created and explored many different avenues and created a variety of experimental projects intended to educate myself on aspects of development that I am interested in. These range from experiments with AI to experimenting with creating my own game engines and operating systems, purely to see if I could achieve these things. These are all highly experimental but have all been displayed in some format.
Barry Lewis and I have created many different prototypes and technical demonstrations, which we use for exhibitions and events. These pieces have all been publicly displayed at multiple exhibitions and events and some are altered versions of existing client apps to demonstrate particular mechanics that we are capable of.



