

Georgina Rose Hill
VR Specialist
Technical Demos and Prototypes.
Vive Cave Experience
This game is designed for HTC Vive [2017].
This technical demonstration was created by myself and Barry Lewis during experiments to see if we would be able to convert the Mine Ride created for our FdSc final project to HTC Vive.
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This prototype incorporates realistic looking portals, VR hands and the incorporation of a realistic looking mobile smart phone in the hands as a way of naturalizing VR GUI.
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Project Dexter
This game is designed for Google Cardboard [2018].
This application was created by myself and Barry Lewis as a follow-on from the popularity of our Maze Monsters game for Google Cardboard on Android mobile phones.
The game is a platformer, in which the player needs to bypass traps and the environment to try to reach the end.


Inside a Computer
This game is designed for HTC Vive [2018].
Created for our final project of our BSc, Inside a Computer demonstrates the culmination of our skills with VR to that point.
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Originally created to explore our individual research hypotheses, and for the City of Bath College Hardware department as a teaching tool, this application is also used as part of our technical demonstration showcase.
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Mine Cart Cave Ride
This game is designed for Google Cardboard [2018].
We created this prototype to show off the rollercoaster mechanics that we explored with the Mine Experience that we created for the Radstock Mining Museum for us to exhibit, whilst allowing the Museum to retain the exclusivity of the application made for them.
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Maze Monsters
This game is designed for Google Cardboard [2018].
This application was originally created by myself and Barry Lewis in 2017-2018 to explore the capabilities of Google Cardboard VR for Android mobile phones.
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This application was our second ever application created for VR, but is the most recent mobile VR application due to its recent graphic and mechanic overhaul.
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