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Inside a Computer.

Inside a Computer Overview

Created for our final project of our BSc, Inside a Computer demonstrates the culmination of our skills with VR to that point.

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Originally created to explore our individual research hypotheses, and for the City of Bath College Hardware department as a teaching tool, this application is also used as part of our technical demonstration showcase.

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This application showcases videos playing in VR without drops in frame-rate and how VR can be used for education.

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“I was really impressed both with how much work you have done and the quality of the VR Simulation, I think it is a real winner.”

 

- Brian Bentham (City of Bath College)​

Explore the inside of a computer and visit the different components to learn about them in an immersive new way through Virtual Reality. With realistic graphics, learning has leveled up!.

Project Description

This game is designed for HTC Vive.

This prototype was created for the Bath College Hardware department, but also as a way for myself and Barry Lewis to test our individual research hypotheses.

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This application is not set to be formally released in any other capacity, but is part of the portfolio showcase put together by myself and Barry Lewis, and can therefore be experienced at various exhibitions and technical demonstrations.

Made for Bath College

Release: July 2018

Prototype & Final Product Side-by-Side Comparison Video:

Prototype and Final Product

Side-by-Side Comparison Video created by Barry Lewis.

Research into VR and Education:

I also used this project to test a research hypothesis, to see whether VR could be a useful tool to enhance learning due to the immersion inherent in the technology, and also how it can lend itself easily to most defined learning types (eg; kinetic learners, visual learners, etc). The documentation I wrote, from which this information comes from and was created for, can be made available on request.

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I had two groups, one of no prior IT knowledge and one with experience in IT and they both took a simple True/False test twice, spread 4-6 months apart. The first time they took the test, they watched a set of educational videos and then completed the questionnaire. The second time around they went into this VR experience application (in which all of the videos from the first set are available should the players want to watch them in signposted cinema rooms) which enabled the participants to explore and find out about computers in multiple ways.

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The findings showed a correlation between learning and knowledge retention when using a VR application as an enhancement tool. However, due to the small sample sizes of the groups (and all of whom coming from a relatively small area geographically) and the fact that they completed the exact same quiz twice (despite being spaced so far apart) means that the results can only be speculative and show correlation rather than saying it definitively is down to the VR.

Where has/will this been exhibited publicly?

JULY 2018

Exhibition - Royal Bath and West Show

Barry Lewis and I attended the Royal Bath and West Show 2018, in collaboration with the City of Bath College, to demonstrate this application alongside some of our other releases and technical demonstrations for VR.

2017-PRESENT

Presentation - Portfolio/Showcase with Barry Lewis

​This is one of the technical demonstrations of VR created by myself and Barry Lewis as part of our showcase demonstration that we have used multiple times over the years to demonstrate VR to potential clients and to show the examples of the kinds of things that we are able to create with the technology.

© 2019 by Georgina Hill

© 2019 252uk Studios

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